1/20/2024 0 Comments World of warships henri iv fire![]() ![]() With 17.7 km concealment enemy BBs shoot you at the beginning of the battle and you know where the enemy team is going i.e. Though they are about to nerf it to protect Stalingrad in CW and the incoming Russian BB’s as we can’t have something effective against the Russians commrade. I'm wondering if I'm missing something here, and what other peoples' experiences with the legendary module for Henri are. Any such run has to start from ~16km with the module fitted, which makes for a significant reduction in shells landed. Additionally, it is basically impossible with the legendary module to manoeuvre into position about 13-14km from a battleship and then open up with the reload booster whilst sailing away from them. So I find I get shot at far more with it fitted. Players tend to fixate on the first target that they see, and with the legendary module, I find that I am often seen before other battleships, never mind other cruisers. A 10% hit rate on 200 incoming shells is going to be more damaging than a 10% hit rate on 100 incoming shells after all. ![]() My issue is that, even for a mid-long range kiter/spammer like Henri, ideally you want to avoid being shot at if you can. I tried it out myself a while back but really did not get on with it. General opinion seems to be that the legendary module for Henri should normally be fitted.
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